Enter a hostile sector
Choose a mission, difficulty and loadout, then enter alone or with your party.
A free third-person sci-fi extraction shooter for Windows and Linux. Deploy solo or with a party of up to five, fight infected sectors, recover loot, upgrade your Safe Base and take your operative into dedicated PvP arenas.
Windows x64 · Linux x64 · Online co-op · Solo missions · PvP Deathmatch + CTF · Persistent progression
Dead Sector combines third-person PvE combat, persistent online progression and a personal Safe Base. Push deeper for better rewards, or extract before a bad run costs the loot you are carrying.
Choose a mission, difficulty and loadout, then enter alone or with your party.
Fight infected enemies, elite encounters, objectives and multi-phase bosses.
Recover equipment, blueprints, materials and progression resources from the sector.
Reach extraction and bring the run home to your persistent operative and Safe Base.
The extraction game and arena combat have different goals. Co-op is about surviving a run and bringing progression home. PvP is a dedicated competitive space with its own match rules.
Form a party, ready up, revive teammates and carry persistent characters through extraction missions together.
Explore co-op gameplay →Fight Free For All Deathmatch or objective-based CTF without turning every extraction run into a forced PvP encounter.
Explore PvP modes →Current missions move between very different combat spaces, with the teleporter network designed to expand into additional worlds as development continues.

Industrial corridors, nests, relays, lockdown rooms and the Warden boss.

Frozen lunar facilities, airlocks, environmental hazards and Sentinel-grade threats.

Additional mission families and hostile worlds are planned as the online game grows.
Boss encounters use phases and dedicated presentation instead of simply adding more health to a normal enemy.
Lunar routes bring airlock spaces, resource objectives and a colder sci-fi environment into the extraction loop.
Gear, skill choices, research, crafting, records and Safe Base modules connect individual missions to a persistent online character.
Your equipped weapon defines four active skills, including an ultimate that charges during combat.
Four role trees scale skills, survivability, healing, control and ultimate charge toward different play styles.
Upgrade and arrange persistent modules including Workbench, Fabricator, Research, Medbay and Power systems.
Dead Sector ships as a direct PC download with a launcher that verifies game files and applies signed updates.
Character names are created inside the game. Every account starts with three character slots, while online inventory and progression are validated by the server.

The public build continues to evolve. Feedback from players helps shape balance, presentation and online systems.
This creates credentials for the Dead Sector online service. Character creation happens inside the game client.
Quick answers for new players searching for the current public build.
Yes. The current public development build can be downloaded directly for Windows or Linux.
Yes. Extraction missions can be entered solo or with an online party of up to five operatives.
Yes. Dedicated arenas currently include Free For All Deathmatch and Capture the Flag.
Yes. Windows x64 and 64-bit Linux builds are packaged for the public launcher/update flow.
No. Dead Sector is in active development, so systems, balance, presentation and content continue to change between builds.