DEDICATED PVP ARENAS

Deathmatch and Capture the Flag without turning extraction into forced PvP.

Dead Sector separates competitive arenas from the PvE extraction economy. Queue for Free For All Deathmatch or team-based Capture the Flag when you want direct player-versus-player combat.

FREE FOR ALL

Deathmatch

No teams. Even party members are opponents once the arena starts. Score, positioning, active skills and temporary arena power weapons decide the match.

TEAM OBJECTIVE

Capture the Flag

CTF adds flag pickup, return and capture states on top of the same realtime combat foundation, creating a more objective-driven team mode.

COMPETITIVE PROGRESSION

Arena systems built for repeated play.

PvP has its own match state, profiles, seasons and reward infrastructure rather than borrowing rules from extraction missions.

Season profiles

Season stats and rank rewards are supported by dedicated PvP progression data.

Arena supply control

Combat Charge and temporary exotic spawns create map-control decisions during matches.

Visible combat

Player shots, skills, score state and objective events are designed to stay readable in realtime multiplayer.

Separate economy

Arena power weapons are temporary and do not replace persistent extraction progression.

CURRENT PUBLIC BUILD // 0.16.123

Ready to enter the Sector?

Download the current Dead Sector build free for Windows or Linux, create an operative account and deploy solo or with friends.