Deathmatch
No teams. Even party members are opponents once the arena starts. Score, positioning, active skills and temporary arena power weapons decide the match.
Dead Sector separates competitive arenas from the PvE extraction economy. Queue for Free For All Deathmatch or team-based Capture the Flag when you want direct player-versus-player combat.
No teams. Even party members are opponents once the arena starts. Score, positioning, active skills and temporary arena power weapons decide the match.
CTF adds flag pickup, return and capture states on top of the same realtime combat foundation, creating a more objective-driven team mode.
PvP has its own match state, profiles, seasons and reward infrastructure rather than borrowing rules from extraction missions.
Season stats and rank rewards are supported by dedicated PvP progression data.
Combat Charge and temporary exotic spawns create map-control decisions during matches.
Player shots, skills, score state and objective events are designed to stay readable in realtime multiplayer.
Arena power weapons are temporary and do not replace persistent extraction progression.
Download the current Dead Sector build free for Windows or Linux, create an operative account and deploy solo or with friends.